![]() ![]() There're a couple more useful skills on these and the higher levels, you should be able to figure them out, however these are the most useful ones I've encountered.Ībility-wise, you should put points on these according to what you use the most (or where do you want to unlock more skills). Purifying Fire - can clean charmed effect.ĭeadly Spores - Massive poison damage, hard to use when there're objects in the way (ie near walls, in caves, etc).ĭestroy Summon - does what the name implies. Oath of Desecration - Amazing damage buff from Witchcraft.Īrmoured Undead Decapitator - excellent tank against physical damage (piercing, ranged, etc), has pretty solid movement range, deals nice amount of physical damage, immune to poison and bleeding and has attack of opportunity. Rain helps to clean up fire so you can progress, also can be used for several other occassions, you'll figure it out. Also works well with fire spells.įire elemental is decent damage dealer and a way to soak up damage.īlind is extremely good, as it skips turns for most enemies basically and it's 100% chance to hit blinded enemies. Teleportation helps you crowd control the enemies and get to places which would be normally hard to reach.īoulder dash (earth) is a very useful long range AoE knockdown, damage and poison. Minor Heal and Strong Regenerate are both great heals (even out of combat, it helps cutting the downtime between fights). Small Fireball is going to pay off too on about level 4, for you're going to meet a lot of undead in the beginning (which are vulnerable to fire). Midnight Oil + Flare in the beginning is great combo to set multiple enemies on fire. Really, experimenting with skill combinations and discovering all of them is part of the charm this game has to offer. I did write a wall of text, but made it in a spoiler tag, however I'd suggest not to read it, for your game experience's sake. ![]() So far with my friend we found that wizards seem to be far easier to build when you're new to the game than melee characters. I tried not to spoil the fun of discovering and trying skills for yourself, so just explained the general idea behind it. Witchcraft got probably the best set of buffs, debuffs and crowd control skills, along with some other pretty useful skills which helps you getting rid of enemies quickly. Geomancer works amazing with fire, as it tends to knock down and poison (which explodes when you shoot it with fire).Īerotheurge got good stuns, teleportation and some alright skills, but personally never really got into this one. Hydrosophist has heals which are qutie important (and rather decent Crowd Control, plus usefulness against fire-based monsters). It's worth to pick up one or two summons on the road as well, the most useful ones I found are the Fire Elemental and the Undead Decapitator. I found it's not really bad to be a jack of all trades, master of none for a wizard.įire spells are excellent for damage (also it has probably the best purifying spell in the game!). ![]()
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